The most persistent cases are the weapon icons in the top left menu, but the Half-Life opening title text is the one that annoys me the most. Certain graphics, particularly wide ones, could not be scaled any larger than they already were due to the 256 pixel dimension limit. Personally, I think this turned out pretty well, but there are a few downsides to address. Spritename videomode>=640 filename(.spr) X-location Y-location length-right height-down As a quick reference, translate a text file line as The last two numbers are the X length and Y height of the sprite in the same format as the previous two. The origin (0, 0) is the top left corner, and increasing X moves right while Y increasing goes down. The next two numbers are the X and Y coordinates for the start of the sprite within its. SPR file, remember to edit it's line three. SPR file, minus the extension, that the graphic is stored in. 320 applies to video modes lower than 640x480 only, so ignore it and make sure you only edit 640 lines. The next phrase is always either 320 or 640, which defines which video mode the sprite is for. The leftmost phrase is the name of the sprite being defined in that line, do not change this. This tutorial [explains the text file's format, and I will paraphrase here. I use Debian as my desktop OS, so I used Mousepad for convenience. They are plain text files that can be edited in any old text editor, such as Notepad in Windows. To get sprites with modified positions and sizes to be understood by the game, the.
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